Two quick guides for parents and teachers starting SuperWEIRD with kids.
One for parents, one for teachers. Both turn SuperWEIRD into a ready-made co-op session
with a short story hook, read-aloud prompts, and checklists you can use right away.
The world can only be saved with a relic nobody fully understands.
A Mysterious Robot Spawner keeps producing endless robots. They are flimsy, loud, and not built to last.
The guides below frame that chaos as a co-op engineering mission: route the robots, spend scarce coins wisely,
and build a system strong enough to dismantle rogue machines that have gone off the rails.
A short co-op cheat sheet for the questions kids actually ask
A printable family guide built around the practical friction points in the first session: controls, first goals, formulas, shields, splitters, and what to do when the game suddenly opens up.
A facilitation sheet for the moments students actually need help
A printable classroom guide that stays out of the way until students hit the real friction points: controls, first goals, formulas, splitters, shields, and upgrade choices.
Use the guides side-by-side with the live game. Open this page on an iPad, print it, or keep the
prompts nearby while you route robots coming out of the Mysterious Robot Spawner.