Family Field Guide

SuperWEIRD for Parents

A short co-op cheat sheet for the questions kids actually ask

A printable family guide built around the practical friction points in the first session: controls, first goals, formulas, shields, splitters, and what to do when the game suddenly opens up.

Printable

Clean print stylesheet for paper handouts.

Checklist ready

Tap-friendly checklists that stay saved on this device.

Read-aloud ready

Scripted prompts for moments when you do not want to improvise.

Play Session

SuperWEIRD Education Build

Use the guides side-by-side with the live game. Open this page on an iPad, print it, or keep the prompts nearby while you route robots coming out of the Mysterious Robot Spawner.

Use this as a cheat sheet, not a script. The game already explains a lot through action. Step in when your child asks a practical question or when the screen changes faster than the meaning does.

First Sentence to Use

Say:

You move with WASD. I move with Arrow keys. First we make clubs, give them to robots, beat the first boss, then compare the two formulas.

  • Both players know their controls.
  • We know the first goal.

Paper is optional. Bring it out only if your child wants scratch space for the formula choices.

Questions Your Child Will Probably Ask

What happens if I pick the wrong formula?

Say:

Nothing breaks. We still keep playing. We just get the other reward, so the only thing we lose is the better option from that one choice.

What if the two formulas are the same?

Say:

Then either choice is fine. The useful part is noticing that they are equal.

What do we do first?

Say:

Make clubs, arm robots, and reach the first boss. Ignore the rest until that loop works once.

Which buttons are mine?

Say:

One of us uses WASD. The other uses Arrow keys.

For the first minutes, one person can carry and craft while the other watches robots, fights, and calls out what the system needs.

  • We can both move and act without confusion.

What do I do when a crowd of robots suddenly appears?

Say:

That means a new part of the system opened.

Look for the new route or splitter, click or tap it, and decide where that stream of robots should go.

Why do we care about shields?

Say:

Shields help robots survive longer. Watch the fight and compare how long shielded robots stay alive.

Why did we get more or fewer coins?

Say:

Some weapon upgrades increase how many coins a boss drops, so upgrades are not only about damage.

What does the splitter do?

Say:

It splits one robot stream into two jobs.

Fifty percent means half. Twenty-five percent means about one out of four. Start with a simple split, then change it if one part of the system is waiting.

Ask:

Do we need this many robots here, or is another job starving?

During the Run

When the First Reward Appears

Say:

Let’s solve both before we choose.

Ask:

Which answer is bigger?

Which reward helps us more right now?

  • We compared both formulas before choosing.

When We Spend the First Coins

Ask:

What problem are we solving right now: damage, survival, production, or future coins?

  • We named the problem before buying an upgrade.

When the Game Gets Bigger After Boss One

Say:

The new robot crowd is not decoration. It means there is a new flow to manage.

Click or tap the new route, send the robots somewhere on purpose, and then watch what changes.

  • We reacted to the new robot flow instead of ignoring it.

When the First Splitter Appears

Ask:

If we send half the robots one way, what will the other half do?

Which part of our system is waiting the most right now?

  • We changed a split on purpose and watched the result.

Useful Questions Instead of Long Explanations

  • What changed on screen right before things slowed down?
  • Which part is waiting right now?
  • Are we choosing the bigger answer, or the answer that solves our problem?
  • What did the shield change?
  • Which upgrade might help us get more coins from bosses?

After the Run

Ask:

What slowed us down the most?

Which choice helped us the most?

What should we try differently next time?

  • We ended with one clear idea to test in the next run.